-
PERSONAL OFFICE
City-Building Game by Coteccons is a computer city-building game (i.e. related to the construction and/ or management of a virtual city), designed to become a fascinating, exciting activity for tens of millions of people around the world.
In addition, the City-Building Game by Coteccons is designed to help achieve the following goals:
- become a source of new knowledge and an educational tool in a playful way for all those who are interested in the topic of smart cities;
- become a valuable source of information for the management and development of real cities on Earth by analyzing the behavior of players;
- become the basis for holding tournaments and championships for the best players;
- contribute to the emergence of a new business line in the activities of Coteccons Group in the field of games, other types of entertainment and education (edutainment), as well as virtual construction.
The idea of the project was proposed by our volunteer experts and approved by Coteccons Group.
A special bonus fund will be formed for the expert community from the operating income received from the sale of the game.
What can be the plot of the game that can make the game exciting for millions of people around the world, what can define its main characters and how can this plot (or its individual elements) be reflected in the… unfold ↓
What can be the plot of the game that can make the game exciting for millions of people around the world, what can define its main characters and how can this plot (or its individual elements) be reflected in the scenario? And what can our game be called?
hide ↑What could be the sources of monetization of the game and what would the optimal business model of the project look like in general?
What can be the solutions by which the spread of our game will be able to influence the living conditions in the cities of the future?
What should a successful marketing program aimed at a broad global promotion of the game include?
What games, movies, books, music videos and life stories can be used as analogues or sources of
inspiration when creating our game and in what way?
Due to what original solutions and steps can our game be better and more attractive than existing city-
building games (in particular, SimCity, Cities: Skylines, Surviving the Aftermath, Kingdoms Reborn, etc.)?