In 2030, Coteccons will gain international recognition as one of the leading companies in the buildtech industry, which is located at the intersection of the traditional construction industry and new technologies such as artificial intelligence, the Internet of Things (and the Internet of Buildings), augmented reality and others, in the creation and development of which Coteccons will take an active part.
The focus and meaning of Coteccons' activities will also consist in the formation of a completely new urban environment, maximally comfortable and safe for life, business and entertainment.
Coteccons' regularly emerging new businesses will organically complement the existing ones and ensure the dynamic development of the entire group, even in times of increased risks and new challenges.
Converting operation model into Cotec Joint Stock Company under the Decision No. 1242/Q1D-BX0 dated 30 July 2004 signed by the Minister of Construction.
2006 — 2008
Collaborating in major projects of RMIT University, The Manor, Grand View, etc.
What new educational programs for Coteccons employees within the Coteccons Academy can enhance their creativity, develop professional competencies, as well as be highly appreciated by employees themselves and be useful for them in the future? How to create a system that provides continuous education of employees within the Lifelong learning concept? And what educational programs could be offered to employees of clients (e.g. developers) and Coteccons partners to strengthen business cooperation with them and strengthen their loyalty?
What measures can be used to form a strong corporate culture of Coteccons, the most favorable for its sustainable development and achievement of strategic goals? In particular, it is important that the Coteccons corporate culture in every way would promote the growth of initiative and enterprise of employees, ensure a friendly and productive dialogue between employees and senior management and completely prevent the formation of a toxic atmosphere in the team?
What original goods (and services) with a high demand potential could be sold in the Coteccons Museum Store and by what steps to ensure the constantly growing demand for them, as well as an increase in the influx of visitors to the Coteccons Museum?
What should the plan to launch and develop the Coteccons game business line as a new b2c activity of Coteccons look like in order to increase the value of the Coteccons brand and its recognition among end users, as well as become an additional significant source of income?
How to achieve a significant increase in the importance of the role and effectiveness of the use of crowdsourcing to achieve the most important strategic goals of Coteccons, as well as the level of motivation and involvement of members of the expert community?
What marketing and organizational solutions can help Coteccons benefit the most from the transition to the B2B2C model in the form of growing demand from direct consumers and increased profitability of the business, as well as to become an example for other b2b businesses interested in the growth of interest and attention from end users?